Satellite Warrior
DARK 10

Satellite Warrior

  • ATK:
  • 2500

  • DEF:
  • 2000

  • View:
  • 5553




1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 1, 2026
69± 6/ 100
Power Score
Intrinsic 67
Deck 69

Satellite Warrior — Power Evaluation

Final Score: 69 ± 6 · Confidence: Medium

  • Intrinsic: 66.9 · Deck: 68.6 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Removal, Material body

Why it scores here

Satellite Warrior scores here because it converts an already-established Synchro board into real value: on Synchro Summon it destroys up to one opponent card per Synchro monster in the GY and grows 1000 ATK per destruction, and if that Synchro Summoned copy is destroyed it floats into up to three Level 8-or-lower Warrior/Synchron/Stardust Synchro monsters. Its deck evidence is strong (400 recorded decks at exactly 1 copy, 54 distinct archetypes, 52% Stardust/Synchron), which confirms it is a practical, consistently slotted Extra Deck payoff rather than a niche pick. It is capped away from the top tier because it is a second-step summon that requires a Synchro monster as material, its removal scales with prior GY setup, and no combo evidence exists to confirm any one-card conversion. Its 2500 ATK and printed stats earned it no points; the score reflects reliable removal plus floating, paid for with setup cost and an archetype-bound revival pool.

Axis scores

Axis Score Evidence
Accessibility 65 The summon condition is '1 Tuner + 1+ non-Tuner Synchro Monsters', so it needs an existing Synchro on board first, but it lives in the Extra Deck and appears at exactly 1 copy in all 400 recorded decks (verified).
Combo & Conversion 60 Text-only inference: on Summon it clears up to the number of Synchro monsters in the GY and gains 1000 ATK per hit, but combo data shows 0 appearances, so it is a payoff of an existing line rather than a one-card builder (inferred).
Resource Economy 65 Destroying up to N opponent cards while keeping a 3500-5500 ATK body is a positive swing, and the destruction clause can refund up to 3 Synchro monsters from the GY, though it consumes 2+ materials to make (inferred).
Effect & Interaction 66 The on-Summon effect is targeted destruction of up to one opponent card per GY Synchro monster plus a 1000 ATK gain each, giving real going-second removal but gated on GY setup (verified).
Material Utility 62 A Level 10 DARK Warrior Synchro is clean material for higher Synchro Summons (e.g. Level 12 lines with a Level 2 Tuner) and its Level 10 body still counts even if its effects are negated (inferred).
Resilience & Flexibility 68 The 'If this Synchro Summoned card is destroyed' clause revives up to 3 differently named Level 8-or-lower Warrior/Synchron/Stardust Synchro monsters, so removal turns into a board rather than a loss, though it is blanked by banish or bounce (verified).
Deck-Building Efficiency 76 It costs only one Extra Deck slot with zero main-deck garnet, is run at a flat 1 copy across 400 decks, and is legal in TCG, OCG and Master Duel (verified).

Calculation

Weight profile: 0.7 Boss/End-board + 0.15 Removal + 0.15 Material body. Intrinsic ≈ 66.9, Deck ≈ 68.6, Meta = provisional. Modifiers: Extra Deck-only compactness (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • On Synchro Summon it destroys up to one opponent card per Synchro monster in the GY and permanently gains 1000 ATK for each card destroyed.
  • Floats when the Synchro Summoned copy is destroyed, reviving up to 3 differently named Level 8-or-lower Warrior/Synchron/Stardust Synchro monsters from the GY.
  • Extra Deck only: one slot, no main-deck garnet, played at exactly 1 copy in all 400 recorded decks.
  • Broadly adopted across 54 distinct archetypes, with very high inclusion in Stardust/Synchron, Synchron, Junk, Crystrons, Tech Genus and Melffy lists.
  • Legal in TCG, OCG and Master Duel, so it is a stable long-term slot rather than a format-specific pick.

Weaknesses

  • '1 Tuner + 1+ non-Tuner Synchro Monsters' means it is a second-step Summon — you must already have a Synchro monster as material, so it is never the opening play.
  • The removal size and ATK gain are capped by the number of Synchro monsters in your GY, so it needs prior setup to be strong.
  • The revival pool is restricted to Warrior/Synchron/Stardust Synchro monsters, so a large part of its value is archetype-bound.
  • Unless it is destroyed, the second effect never applies, and banish or bounce removal blanks it entirely.
  • No combo evidence exists (0 appearances), so the reliability of any specific line is unconfirmed.

Counters / choke points

  • Effect negation on the Synchro Summon trigger (Solemn Strike, Effect Veiler, Infinite Impermanence) stops the destruction clause before it resolves.
  • Ghost Belle & Haunted Mansion negates the GY Special Summon clause of the destruction effect.
  • Banishing the card (or returning it to the Extra Deck) instead of destroying it prevents the float entirely.
  • Removing Synchro monsters from the GY (e.g. D.D. Crow) shrinks the number of cards it can destroy and the ATK it gains.
  • Kaiju-style tribute removal takes it off the board without giving the opponent a destruction trigger benefit.

Best use

Extra Deck boss / removal-and-recursion payoff summoned on top of an existing Synchro. Decks: Stardust / Synchron, Synchron, Junk, Crystrons, Tech Genus, Melffy. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Summon condition is 1 Tuner + 1+ non-Tuner Synchro Monsters.; Card text: on Synchro Summon, target up to as many opponent cards as Synchro monsters in your GY, destroy them, gain 1000 ATK per destroyed card.; Card text: if this Synchro Summoned card is destroyed, Special Summon up to 3 differently named Level 8-or-lower 'Warrior', 'Synchron' and/or 'Stardust' Synchro Monsters from the GY.; Card text: each effect is once per turn.; Deck stat: 400 recorded decks run it, all at exactly 1 copy, across 54 distinct archetypes.; Card stat: legal in TCG, OCG and Master Duel; Level 10 DARK Warrior Synchro, 2500 ATK / 2000 DEF.
  • Observed: 52% of the 400 decks are Stardust/Synchron; Synchron 8.8%, Melffy 7.2%, Junk 4.8%.; Top partners: Stardust Dragon 82.2%, Forbidden Droplet 71.8%, Stardust Synchron 66.8%, Crimson Dragon 65.2%, Converging Wishes 52%, Shining Star Dragon 51.8%.; usage statistics: 100% inclusion in Mystical Beast of the Forest (two rows), Tech Genus, Crystrons and Synchron; 62.5% in Stardust/Synchron; 69-75% in Melffy and Toy.; 5 guides mention it, and the Synchrons guide lists it under Extra Deck as 'Core Card'.; combo data records 0 appearances, 0 as starter / searched / material / payoff / end-board.
  • Inferred: Because the material includes a Synchro monster, it is a second-step Summon that cannot be made from an empty board without a prior Synchro.; Its removal count and ATK gain scale with GY Synchro monsters, so the effect is weak on the first Synchro of the turn and stronger on later ones.; The revival pool being limited to Warrior/Synchron/Stardust Synchro monsters means outside those archetypes only the removal half is live.; As a Level 10 body it is natural material for Level 12 Synchro Summons alongside a Level 2 Tuner, matching the Crimson Dragon and Shooting Quasar Dragon co-usage.
  • Data gaps: no combos supplied — combo conversion is text-only inference no average power index when present or average starter count when present, so board-level impact cannot be measured deck counts describe only the decks that already chose to run it (selection bias); no data on decks that cut it no dated metagame sample is supplied, so meta power is null/provisional











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